This approach of providing either total or negligible protection is referred to as "all or nothing". Most of the other compartments are almost completely unarmored. ![]() Therefore, some later battleship designers tried to save some of that weight by placing heavy armor only around the vital parts of the ship: the ammunition and propellant magazines, the propulsion plant, the fire-control, command and communications sections. The armor tends to be very heavy: on a typical battleship it takes up around 40% of the total displacement of the vessel. In this regard the developers attempted to adhere to historical realism and simulate all significant layers of armor. A projectile that enters the ship can encounter up to four or five layers of armor and may stop or ricochet at each layer.
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